CASSANDRA REYNOSO

Hello! I'm a creative + results-driven communications strategist with nearly a decade's worth of experience working on the biggest brands in entertainment.

I work with creatives, developers, strategic partners, and cross-functional teams to build hype around their product with their core + expand to new levels with reach audiences. Besides being the communications conductor for news beats, I also provide counsel for navigating changing or tricky situations. Naturally curious + a life-long learner, I’m constantly thinking about fresh ideas and not one to auto-default to the same, old-school comms playbook.Outside of my professional work I enjoy making my own video games, whether it’s working solo or collaborating with small teams on writing + narrative design.All in all... I love interactive media as an art form, I’m excited by the medium's limitless potential, and I’m ready to shine a spotlight on cool projects + the awesome people behind them!

CONTACT ME

WORK EXPERIENCE

Epic Games

Currently working on all-things Fortnite, from seasonal gameplay updates, brand and talent collaborations, competitive tournaments, creator spotlights, and many more. Comms lead for Epic's third-party publishing arm, Epic Games Publishing, including the award-winning Alan Wake 2 and its expansions, Night Springs and The Lake House. Epic Games Newsroom editorial + social copy. Manage and work alongside international comms teams and agencies. Firefighter. Hired and brought in an intern full-time!

  • Senior Communications Manager (May 2024 to Present)

  • Communications Manager (April 2021 to May 2024)

Blizzard Entertainment

After being Blizzard Entertainment's very first Public Relations Intern during the Summer of 2015, and gaining valuable post-grad PR agency experience, I came back to work at Blizzard full time for about five cumulative years. Worked on multiple products and grew quickly with the company: started in North America PR to leading international PR teams with Global PR; publicity and press experiences for premier tournaments around the world with Blizzard Esports to leading PR for many Hearthstone expansions, running Diablo Immortal Technical Alpha press reviews, and Diablo IV's road to launch, to name a few. Kicked off Blizzard's new celebrity program.

  • Global Public Relations Manager (March 2021 to April 2021)

  • Global Associate Public Relations Manager (May 2019 to March 2021)

  • Associate Public Relations Manager, Esports (August 2018 to May 2019)

  • Public Relations Coordinator, Esports (November 2017 to August 2018)

  • Public Relations Coordinator, North America (February 2017 to November 2017)

TriplePoint PR

Agency role with TriplePoint PR, a leading gaming + tech public relations firm. Supported clients The Pokémon Company International, Riot Games, Nyko Technologies, Super League Gaming, and Daedalic Entertainment. My first week on the job was to work on the launch of Pokémon GOfrom drafting copy to fielding an influx of journalist questions, working on this launch was an unforgettable summer!

  • Account Coordinator (July 2016 to January 2017)

EDUCATION

University of California, Berkeley
Bachelor of Arts in Media Studies and Mass Communication

LANGUAGES

English (Fluent)
Spanish (B1)

Formal resume + references available upon request!

READING LIST

A growing list of books I've found helpful in deepening my communications + public relations skills. More to come!

PERSONAL PROJECTS

Games and interactive experiences I've made solo or with a small team as a writer + narrative designer. I'm currently taking a break from personal projects to learn new toolsets. Stay tuned!

Let's Go to the Getty

Made with Bitsy, published October 22, 2024A game about getting inspired! Let's Go to the Getty is a Bitsy project that derived from my own IRL trip to The Getty Museum in Los Angeles, California. It takes about 4-5 minutes to complete, and is playable on web and mobile browser.In this solo project I dove deeper into the Bitsy toolset and learned more complicated hacks, namely the intricate pixel art.

You.Asset

Made with Unreal Engine 5, published September 24, 2024You.Asset is a horror game that takes about 15-20 minutes to complete. Explore, solve puzzles, and escape! Beware: there are a few jump scares nestled in.I worked with a small team of four for a horror game jam. My role was writer and narrative designer, where I worked with the game director on tasks such as brainstorming story ideas, writing notes and overall story cohesion, and weaving in instructions for a seamless player experience. I also brought my own, professional experience into the fold (i.e. game homepage copy).

A Day Off from Work

Made with Bitsy, published November 9, 2023A 2-3 minute browser game about getting the day off work and thinking about all the things you can do with that free time.This was a solo project—and my first project! I taught myself a tool called Bitsy and implemented some simple hacks to add more functionality.

SIDE QUESTS

What I'm playing: Divinity Original Sin 2, The Rise of the Golden Idol, Lorelei and the Laser Eyes, looking to play Indiana Jones and the Great CircleWhat I'm watching: lots of Japanese horror like Cure and Audition, love Netflix reality TV such as Love is Blind and Culinary Class Wars, Nosferatu and Anora are on my watch listOther things that keep me busy: film photography, collecting vinyl, obsessing over deductive board games like Sherlock Holmes Consulting Detective, hanging out with my dog, hosting PowerPoint nights (trust me—they're fun, ask me about them), training in a martial art called Muay Thai, running, snowboarding, backpacking, and powerlifting

(My forever fun fact: I once held the United States Powerlifting Association world record for the deadlift! HERE's a YouTube video of me lifting in a fun, social experiment... which amassed over 3M views!)